
Done! Now we have a unified mesh to work with.Apply the Weld modifier (default settings should be OK).Find and click the ‘ Weld’ modifier near the bottom of the ‘Generate’ column (you may need to scroll down a bit).With our combined geometries selected, add and apply a Weld Modifier (this will unify any overlapping or very close vertices):.Hit Ctrl+J (Cmd+J on Mac) to Join the geometries together.Shift + Left-click one of the geometries (it will be highlighted in a different orange from the other parts of the mesh).In Object Mode and with your mouse over the main window of the layout view, press the A key to select all the geometries.(If you are a Sketchfab Pro or Premium subscriber, you can use the dropdown menu to restrict the search to just your own models.)Īfter importing your 3D scan, you may find that when you try to manipulate it in Blender, the scan is split into several parts, which can make applying changes and editing the model tricky.


Make your model downloadable and publish it either privately or publicly.You have two options here: download via or import your model directly into the Blender app using the Sketchfab plugin. Minimize bumps with the Smooth Modifier.


You don’t need to work through these stages in sequence, just pick the ones that will resolve the issues in your 3D model. We’ll cover the following techniques in this article-you may not need to use all of them for each scan you create but together they form a handy toolkit for quick fixes.
